# Roadmap — Arcanor

> The full game is playable today. Here's what's already in, what we're building right now, and what's further out.

## Shipped — Everything here already runs in the game today.

### Authoritative game server
A real-time, server-authoritative simulation running at 20 Hz: every move, hit, spell and loot drop is decided on the server and streamed to the client over a compact binary protocol — so cheating doesn't work.

### Browser game client
A WebGL client (Phaser) that runs the whole game in your browser — seamless world streaming, client-side interpolation, and a full HUD: inventory, spell bar, target frame, quest log, minimap and chat.

### Creator & admin suite
An in-browser toolset — tile map editor, world map, character generator and CRUD editors for every entity — plus a GM dashboard with live metrics, player moderation and audit logs.

### Characters & classes
Roll a character in one of seven classes — Knight, Warrior, Paladin, Sorcerer, Druid, Assassin or Warlock — each with its own stat and vital growth, an XP curve to level 100, and stats derived from class, level and gear.

### NPCs & monsters
Populate the world with friendly NPCs and hostile monsters, each with custom sprites, stats, loot tables, spawn points, dialogue and behavior.

### Friends, parties, guilds & chat
Presence-aware friends, parties that share kill XP, guilds with ranks and rosters, and tabbed chat across global, party, guild and whisper channels.

### Events & dialogue
A data-driven event system — dialogue, cutscenes and triggers built from point-and-click command cards (show text, give items/gold/XP, set variables, start quests, open shops) that fire on talk, touch, autorun, login or level-up.

### Quests & shops
Kill and collect quests with XP, gold and item rewards, gated by a conditions engine and handed out through NPC dialogue — plus NPC shops to buy from and sell back to.

### Spells & combat
Around 105 spells across the classes — damage, heal and buff/debuff — with cast bars, cooldowns, mana, homing projectiles, AoE shapes, lifesteal and DoT/HoT effects, resolved with mitigation, dodge and crits.

### Items & gear
A full catalog of equipment, consumables, currency and crafting materials — stackable, per-instance, priced for trade, with stats that feed straight into combat.

### In-browser map editor
Paint multi-layer tile maps with collision and attributes, drop spawns, warps and resources, and link maps into a world — live in the browser, saved to the DB the server reads.

### Monster AI (aggro, leash, respawn)
Hostile mobs watch an aggro radius, chase and attack, leash home when pulled too far, and respawn on a timer — dropping loot and XP to whoever lands the kill.

### Gear, affixes & refinement
Per-instance gear rolls random affixes and a rarity tier on drop, then refines from +1 to +10 at the blacksmith — with real success and break odds — and takes gems in its sockets.

### Gathering: trees, ore & herbs
Trees, ore veins and herbs spawn as harvestable nodes — face one and hold to gather on a cast bar. The node depletes to your bags and regrows on a timer.

### Crafting & equipment slots
Craft gathered materials into gear and consumables with have/need recipe tracking, then equip across five paperdoll slots — weapon, helmet, armor, legs and boots.

### Day & night cycle
A full day every ~8 minutes through night, dawn, day and dusk, with a tinted lighting overlay and a HUD clock — and events that can gate on the time of day.

### Warps & portals
Step on a warp tile or portal to teleport across the world, or walk off a linked map edge straight into the neighbour — no loading screen either way.

### Farming
Till plantable ground, plant seeds on a hold-to-plant cast, and harvest crops that grow in real time — a renewable loop separate from wild resource nodes.

### Castle War
Scheduled guild-vs-guild castle sieges: break the guardian stones, barricades and guardians, shatter the Emperium to take the castle, then hold its dungeon and treasure vault.

### Marketplace & trading
An async auction house — list items (held in escrow) for others to buy in any quantity, with a small gold-sink fee — plus atomic player-to-player trades where items and gold swap at once.

### Player housing & farms
Every character gets a private, persistent home instance — decorate with furniture and a storage vault, and tend your own instanced farm, separate from the open world.

### Instanced party dungeons
Your party spins up its own private copy of a dungeon, so the mobs and loot are yours alone — with a safe fallback to the entrance if the instance closes.

## Next — What we're building right now.

### AI map intelligence
A tile-tagging layer that teaches the engine what each tile means — edges, terrain, structures — so an AI can assemble whole maps from reusable blueprints. In active development.

### Smarter autotiling
VX-style quarter-tile autotiling already blends borders and transitions across map seams as you paint; next up are animated autotiles — shimmering water and waterfalls.

## Later — On the horizon for the future.

### Zoned PvP
Designated PvP maps where the no-damage rule lifts and players fight for contested ground — built on the same server-authoritative combat the guild wars use.

### Build it all with AI (MCP)
A token-scoped MCP (Model Context Protocol) server already lets an AI author NPCs, items, spells, quests, events and maps; the goal is to author every content type end to end.

### Z-dimension layers
Stacked z-levels for over/under terrain — walk beneath a bridge, then up onto it via a gateway. Two levels are in; richer authoring and content come next.

### Community Studio
A /studio where any player drafts the same content admins can — maps, NPCs, items, quests, events — inert until an admin reviews the diff and approves. Live today; the sandbox grows from here.

### Desktop app
A native Electron client for Windows, macOS and Linux, in its own window — designed and specced, not yet built.

### Mobile companions
Companion apps for iOS and Android covering select features — market, chat, character management on the go — not the full game.

Back to [Arcanor](https://arcanoronline.com/index.md)