What's here and what's next
The full game is playable today. Here's what's already in, what we're building right now, and what's further out.
Shipped
Live 22Everything here already runs in the game today.
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Authoritative game server
LiveA real-time, server-authoritative simulation running at 20 Hz: every move, hit, spell and loot drop is decided on the server and streamed to the client over a compact binary protocol — so cheating doesn't work.
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Browser game client
LiveA WebGL client (Phaser) that runs the whole game in your browser — seamless world streaming, client-side interpolation, and a full HUD: inventory, spell bar, target frame, quest log, minimap and chat.
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Creator & admin suite
LiveAn in-browser toolset — tile map editor, world map, character generator and CRUD editors for every entity — plus a GM dashboard with live metrics, player moderation and audit logs.
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Characters & classes
LiveRoll a character in one of seven classes — Knight, Warrior, Paladin, Sorcerer, Druid, Assassin or Warlock — each with its own stat and vital growth, an XP curve to level 100, and stats derived from class, level and gear.
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NPCs & monsters
LivePopulate the world with friendly NPCs and hostile monsters, each with custom sprites, stats, loot tables, spawn points, dialogue and behavior.
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Friends, parties, guilds & chat
LivePresence-aware friends, parties that share kill XP, guilds with ranks and rosters, and tabbed chat across global, party, guild and whisper channels.
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Events & dialogue
LiveA data-driven event system — dialogue, cutscenes and triggers built from point-and-click command cards (show text, give items/gold/XP, set variables, start quests, open shops) that fire on talk, touch, autorun, login or level-up.
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Quests & shops
LiveKill and collect quests with XP, gold and item rewards, gated by a conditions engine and handed out through NPC dialogue — plus NPC shops to buy from and sell back to.
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Spells & combat
LiveAround 105 spells across the classes — damage, heal and buff/debuff — with cast bars, cooldowns, mana, homing projectiles, AoE shapes, lifesteal and DoT/HoT effects, resolved with mitigation, dodge and crits.
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Items & gear
LiveA full catalog of equipment, consumables, currency and crafting materials — stackable, per-instance, priced for trade, with stats that feed straight into combat.
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In-browser map editor
LivePaint multi-layer tile maps with collision and attributes, drop spawns, warps and resources, and link maps into a world — live in the browser, saved to the DB the server reads.
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Monster AI (aggro, leash, respawn)
LiveHostile mobs watch an aggro radius, chase and attack, leash home when pulled too far, and respawn on a timer — dropping loot and XP to whoever lands the kill.
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Gear, affixes & refinement
LivePer-instance gear rolls random affixes and a rarity tier on drop, then refines from +1 to +10 at the blacksmith — with real success and break odds — and takes gems in its sockets.
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Gathering: trees, ore & herbs
LiveTrees, ore veins and herbs spawn as harvestable nodes — face one and hold to gather on a cast bar. The node depletes to your bags and regrows on a timer.
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Crafting & equipment slots
LiveCraft gathered materials into gear and consumables with have/need recipe tracking, then equip across five paperdoll slots — weapon, helmet, armor, legs and boots.
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Day & night cycle
LiveA full day every ~8 minutes through night, dawn, day and dusk, with a tinted lighting overlay and a HUD clock — and events that can gate on the time of day.
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Warps & portals
LiveStep on a warp tile or portal to teleport across the world, or walk off a linked map edge straight into the neighbour — no loading screen either way.
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Farming
LiveTill plantable ground, plant seeds on a hold-to-plant cast, and harvest crops that grow in real time — a renewable loop separate from wild resource nodes.
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Castle War
LiveScheduled guild-vs-guild castle sieges: break the guardian stones, barricades and guardians, shatter the Emperium to take the castle, then hold its dungeon and treasure vault.
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Marketplace & trading
LiveAn async auction house — list items (held in escrow) for others to buy in any quantity, with a small gold-sink fee — plus atomic player-to-player trades where items and gold swap at once.
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Player housing & farms
LiveEvery character gets a private, persistent home instance — decorate with furniture and a storage vault, and tend your own instanced farm, separate from the open world.
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Instanced party dungeons
LiveYour party spins up its own private copy of a dungeon, so the mobs and loot are yours alone — with a safe fallback to the entrance if the instance closes.
Next
In progress 2What we're building right now.
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AI map intelligence
BuildingA tile-tagging layer that teaches the engine what each tile means — edges, terrain, structures — so an AI can assemble whole maps from reusable blueprints. In active development.
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Smarter autotiling
BuildingVX-style quarter-tile autotiling already blends borders and transitions across map seams as you paint; next up are animated autotiles — shimmering water and waterfalls.
Later
Planned 6On the horizon for the future.
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Zoned PvP
PlannedDesignated PvP maps where the no-damage rule lifts and players fight for contested ground — built on the same server-authoritative combat the guild wars use.
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Build it all with AI (MCP)
PlannedA token-scoped MCP (Model Context Protocol) server already lets an AI author NPCs, items, spells, quests, events and maps; the goal is to author every content type end to end.
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Z-dimension layers
PlannedStacked z-levels for over/under terrain — walk beneath a bridge, then up onto it via a gateway. Two levels are in; richer authoring and content come next.
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Community Studio
PlannedA /studio where any player drafts the same content admins can — maps, NPCs, items, quests, events — inert until an admin reviews the diff and approves. Live today; the sandbox grows from here.
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Desktop app
PlannedA native Electron client for Windows, macOS and Linux, in its own window — designed and specced, not yet built.
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Mobile companions
PlannedCompanion apps for iOS and Android covering select features — market, chat, character management on the go — not the full game.
Jump in and play
The full game is live in your browser today. Create a character and start exploring while the world keeps growing.