Spells

Every spell — damage, cost, cooldown and who learns it.

Buff

A snaring shot that roots the target for 2.5s (physical).

Paladin · Level 12

+25% defense for 30s.

Knight · Level 9

+20% attack and +20% ability power for 60s; removes 1 debuff.

Druid · Level 6

+25% speed (dodge) for 30s.

Assassin · Level 6

+20% crit chance for 30s.

Paladin · Level 9

+30% attack for 30s.

Assassin · Level 18

+30% attack and -30% defense for 30s.

Warrior · Level 22

A barrier that absorbs 22 + 70% of your ability power in damage, for 30s or until spent.

Druid · Level 26

For 30s, damage drains your MP before your HP; it ends when your MP runs out.

Sorcerer · Level 15

-25% magic resist for 8s (magic).

Warlock · Level 15

A holy ward on one tile: allies on it take no melee hits (5 hits, 10s).

Druid · Level 15

Roots the target for 3s (magic) and burns -10 HP/t.

Warlock · Level 9

+20% attack for 30s.

Paladin · Level 22

Damage

The finisher — a wound-up blow that crushes one foe.

Warrior · Level 26

Capstone ruin — cataclysmic shadow over a wide area.

Warlock · Level 30

A heavy shot that knocks the target back 3 tiles.

Paladin · Level 6

Capstone — rain holy arrows on an area, knocking every foe 1 tile out from its centre.

Paladin · Level 30

Throw your axe at a foe; it spins back to your hand.

Warrior · Level 6

Spin into a tornado of axe blows that hits every foe around you.

Warrior · Level 18

Strike from the shadows: stuns for 0.75s (physical).

Assassin · Level 9

Free filler — a quick, solid strike that costs nothing.

Knight · Level 1

Whirl your axe and hit every foe around you.

Warrior · Level 3

10% lifesteal — cut and drink.

Assassin · Level 3

Free filler — a heavy axe chop that costs nothing.

Warrior · Level 1

Lightning that arcs through the cluster around the target.

Sorcerer · Level 26

-20% attack and a slow (-20 haste) for 7.5s (magic).

Warlock · Level 6

An arrow wrapped in holy light.

Paladin · Level 3

Free filler — two arrows loosed as one.

Paladin · Level 1

20% lifesteal — siphon a foe's life into your own.

Warlock · Level 3

A spike of stone erupts under the target.

Druid · Level 1

Free filler — a quick, venomed thrust.

Assassin · Level 1

A ball of fire that bursts over a square where it strikes.

Sorcerer · Level 6

A quick bolt of flame.

Sorcerer · Level 1

A wide sweep over a plus that knocks every foe struck back 1 tile.

Warrior · Level 9

An icy bolt that slows the target (-20 haste) for 6s (magic).

Sorcerer · Level 3

A burst of frost around you slows every foe struck (-20 haste) for 6s (magic).

Sorcerer · Level 9

A cross of holy light around you strikes every foe on it.

Knight · Level 22

Shake the ground: stuns every foe struck for 1s (physical).

Warrior · Level 12

Two holy cuts in the shape of a cross.

Knight · Level 12

A drawn arrow of blinding holy light.

Paladin · Level 26

A focused bolt of holy light.

Druid · Level 18

Capstone — your axe ignites the ground and it explodes around you.

Warrior · Level 30

Capstone — strike every foe around you: stuns for 0.75s (physical), 10% lifesteal from each.

Assassin · Level 30

Capstone — meteors crash on an area and stun every foe struck for 2s (magic).

Sorcerer · Level 30

A drawn, aimed shot with the longest reach in the game.

Paladin · Level 18

Hurl your shield at a foe; it flies back to your arm.

Knight · Level 18

Slam your shield into a foe: stuns it for 0.75s (physical) and knocks it back 2 tiles.

Knight · Level 6

Capstone — plant your sword and a shockwave cracks the ground around you.

Knight · Level 30

A blur of blows — 10% lifesteal.

Assassin · Level 15

A ranged strike at the soul — 10% lifesteal.

Assassin · Level 22

A swelling blast of soul energy — 20% lifesteal.

Warlock · Level 26

20% lifesteal — tear at a foe's soul.

Warlock · Level 18

A bolt of soul-fire.

Warlock · Level 1

A freezing gale: stuns for 2s (magic), plus an icy zone (diamond, -6 HP/t, 3s).

Sorcerer · Level 22

A drawn bolt of pure death.

Warlock · Level 22

A hurled clod of earth that slows the target (-20 haste) for 6s (magic).

Druid · Level 9

Call lightning on an area; the storm lingers (square, -8 HP/t, 4s).

Sorcerer · Level 12

10% lifesteal, plus poison -8 HP/t for 6s.

Assassin · Level 26

Heal

Heals you or the selected ally — scales with defense.

Knight · Level 15

Heals you or the selected ally with holy light.

Paladin · Level 15

The strong, fast heal — on you or the selected ally.

Druid · Level 3

A deep, slow heal.

Druid · Level 22

Heals every ally around you, then +8 HP/t for 10s.

Druid · Level 30

Catch your breath and heal yourself.

Warrior · Level 15

Mend your own wounds.

Sorcerer · Level 18

Bind your wounds in the shadows.

Assassin · Level 12

Knit your own flesh back together.

Warlock · Level 12

Heals allies on a plus and hallows it (+10 HP/t, 5s).

Druid · Level 12

Taunt

Taunts every monster around you onto yourself.

Knight · Level 26

Forces one monster onto you for 3s.

Knight · Level 3