Every spell — damage, cost, cooldown and who learns it.
A snaring shot that roots the target for 2.5s (physical).
+20% attack and +20% ability power for 60s; removes 1 debuff.
+25% speed (dodge) for 30s.
+20% crit chance for 30s.
+30% attack and -30% defense for 30s.
A barrier that absorbs 22 + 70% of your ability power in damage, for 30s or until spent.
For 30s, damage drains your MP before your HP; it ends when your MP runs out.
-25% magic resist for 8s (magic).
A holy ward on one tile: allies on it take no melee hits (5 hits, 10s).
Roots the target for 3s (magic) and burns -10 HP/t.
The finisher — a wound-up blow that crushes one foe.
Capstone ruin — cataclysmic shadow over a wide area.
A heavy shot that knocks the target back 3 tiles.
Capstone — rain holy arrows on an area, knocking every foe 1 tile out from its centre.
Throw your axe at a foe; it spins back to your hand.
Spin into a tornado of axe blows that hits every foe around you.
Strike from the shadows: stuns for 0.75s (physical).
Free filler — a quick, solid strike that costs nothing.
Whirl your axe and hit every foe around you.
10% lifesteal — cut and drink.
Free filler — a heavy axe chop that costs nothing.
Lightning that arcs through the cluster around the target.
-20% attack and a slow (-20 haste) for 7.5s (magic).
An arrow wrapped in holy light.
Free filler — two arrows loosed as one.
20% lifesteal — siphon a foe's life into your own.
A spike of stone erupts under the target.
Free filler — a quick, venomed thrust.
A ball of fire that bursts over a square where it strikes.
A wide sweep over a plus that knocks every foe struck back 1 tile.
An icy bolt that slows the target (-20 haste) for 6s (magic).
A burst of frost around you slows every foe struck (-20 haste) for 6s (magic).
A cross of holy light around you strikes every foe on it.
Shake the ground: stuns every foe struck for 1s (physical).
Two holy cuts in the shape of a cross.
A drawn arrow of blinding holy light.
A focused bolt of holy light.
Capstone — your axe ignites the ground and it explodes around you.
Capstone — strike every foe around you: stuns for 0.75s (physical), 10% lifesteal from each.
Capstone — meteors crash on an area and stun every foe struck for 2s (magic).
A drawn, aimed shot with the longest reach in the game.
Hurl your shield at a foe; it flies back to your arm.
Slam your shield into a foe: stuns it for 0.75s (physical) and knocks it back 2 tiles.
Capstone — plant your sword and a shockwave cracks the ground around you.
A blur of blows — 10% lifesteal.
A ranged strike at the soul — 10% lifesteal.
A swelling blast of soul energy — 20% lifesteal.
20% lifesteal — tear at a foe's soul.
A freezing gale: stuns for 2s (magic), plus an icy zone (diamond, -6 HP/t, 3s).
A drawn bolt of pure death.
A hurled clod of earth that slows the target (-20 haste) for 6s (magic).
Call lightning on an area; the storm lingers (square, -8 HP/t, 4s).
10% lifesteal, plus poison -8 HP/t for 6s.
Heals you or the selected ally — scales with defense.
Heals you or the selected ally with holy light.
The strong, fast heal — on you or the selected ally.
Heals every ally around you, then +8 HP/t for 10s.
Catch your breath and heal yourself.
Bind your wounds in the shadows.
Knit your own flesh back together.
Heals allies on a plus and hallows it (+10 HP/t, 5s).